00:00
00:00
Rokonuxa

3 Game Reviews

1 w/ Responses

I just reached the max designed level and I have some comments.

Tainted trixter is correct that there could be more stuff between space and the end, it is basically empty.

Also, wood is better than gunpowder, leave that stuff alone.

The stone transport capabilities of your elephant are the only real bottleneck that is left. I recommend adding some kinda crane thing on the side of the building, like a butchery with rails in the roof to slide large quantities of rock to the cutter.

Golden bricks are almost always worth it, when you consider how much of your building is going to be already built. At some point, you can reliably build back to where you were every reset within minutes. That is with or without the science boost to just have completel levels.

In space, I recommend additional stone-harvesting from asteroids. That is, not stone being put on the quarry pile, but a platform in space to resume the stone making cycle there, with the ground stone being used to dig deeper instead.

An addition to resets could be a transcension-like mechanic allowing for world-transitioning portals to be built in geostationary orbit. There, exotic new ressources could be used to continue building values.

Overall not even close to as fun as the cogwheel games, but it could get there with some more depth.

Generally a great game, with some balancing issues, I assume.
I don't know, whether I am doing something wrong (or too right) but I have several zeptillion coins in the bank, the purple hexagon coins lag my browser whenever I am near, and the Interest rate is highly exploitable.

Also, literally thousands of thousands of balloons.
Also, is there any advantage to splitting up cog-chains? Are there any diminishing returns?
Please tell me, if I borked something.

GeneralVimes responds:

Thank you!
Sorry for the answer delay, I was making the new, underwater world for the game, the core was drastically rebuilt and here it is: http://www.airapport.com/2018/05/20-000-cogs-under-sea-beta-testing.html

I totally agree about the current balance flaws. I'm going to add a friction coefficient, or something, which will make the player create more interesting strictures of cogs, not just chains. But in the curent model chains are the most optimal.

It is quite short, but in my opinion, the general consensus on more days being added before the payoff is wrong.
It would be far more satisfying to watch the world sink even MORE into the deep end of whereever it is going.

If there is too much buildup, it becomes tedious and we get it, office work is boring. no need for a full work week to get THAT part.
At the very most, halven the rate of things going to hell and continue double that amount onwards.

This would quadruple the content and add two stars to my review.

Jack of all trades in progress.
Currently I am able to make
3d models
small melodies
stories (sci fi, fantasy, horror)
half finished rpg maker projects
Meme videos (youtube/rokonuxarebirth)

Age 26, Male

Thankfully not

Europe

Joined on 3/30/16

Level:
2
Exp Points:
31 / 50
Exp Rank:
> 100,000
Vote Power:
2.30 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
9